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			207 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			207 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) Atmosphère-NX
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|  *
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|  * This program is free software; you can redistribute it and/or modify it
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|  * under the terms and conditions of the GNU General Public License,
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|  * version 2, as published by the Free Software Foundation.
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|  *
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|  * This program is distributed in the hope it will be useful, but WITHOUT
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|  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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|  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
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|  * more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| #include <stratosphere.hpp>
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| #include "impl/os_thread_manager.hpp"
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| #include "impl/os_timeout_helper.hpp"
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| #include "impl/os_multiple_wait_holder_impl.hpp"
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| 
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| namespace ams::os {
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| 
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|     namespace {
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| 
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|         size_t CheckThreadNameLength(const char *name) {
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|             const char *cur = name;
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|             for (size_t len = 0; len < ThreadNameLengthMax; ++len) {
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|                 if (*(cur++) == 0) {
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|                     return len;
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|                 }
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|             }
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| 
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|             AMS_ABORT("ThreadNameLength too large");
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|         }
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| 
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|         void ValidateThreadArguments(ThreadType *thread, void *stack, size_t stack_size, s32 priority) {
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|             AMS_ASSERT(stack != nullptr);
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|             AMS_ASSERT(util::IsAligned(reinterpret_cast<uintptr_t>(stack), ThreadStackAlignment));
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|             AMS_ASSERT(stack_size > 0);
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|             AMS_ASSERT(util::IsAligned(stack_size, ThreadStackAlignment));
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| 
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|             AMS_UNUSED(thread, stack, stack_size, priority);
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|         }
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| 
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|     }
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| 
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|     Result CreateThread(ThreadType *thread, ThreadFunction function, void *argument, void *stack, size_t stack_size, s32 priority, s32 ideal_core) {
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|         ValidateThreadArguments(thread, stack, stack_size, priority);
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|         AMS_ASSERT(GetThreadAvailableCoreMask() & (1ul << ideal_core));
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|         R_RETURN(impl::GetThreadManager().CreateThread(thread, function, argument, stack, stack_size, priority, ideal_core));
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|     }
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| 
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|     Result CreateThread(ThreadType *thread, ThreadFunction function, void *argument, void *stack, size_t stack_size, s32 priority) {
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|         ValidateThreadArguments(thread, stack, stack_size, priority);
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|         R_RETURN(impl::GetThreadManager().CreateThread(thread, function, argument, stack, stack_size, priority));
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|     }
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| 
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|     void DestroyThread(ThreadType *thread) {
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|         auto &manager = impl::GetThreadManager();
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| 
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|         AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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|         AMS_ASSERT(thread != manager.GetMainThread());
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| 
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|         manager.DestroyThread(thread);
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|     }
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| 
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|     void StartThread(ThreadType *thread) {
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|         AMS_ASSERT(thread->state == ThreadType::State_Initialized);
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|         impl::GetThreadManager().StartThread(thread);
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|     }
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| 
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|     ThreadType *GetCurrentThread() {
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|         return impl::GetCurrentThread();
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|     }
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| 
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|     void WaitThread(ThreadType *thread) {
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|         AMS_ASSERT(thread != impl::GetCurrentThread());
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|         AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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| 
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|         return impl::GetThreadManager().WaitThread(thread);
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|     }
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| 
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|     bool TryWaitThread(ThreadType *thread) {
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|         AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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|         return impl::GetThreadManager().TryWaitThread(thread);
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|     }
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| 
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|     void YieldThread() {
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|         return impl::GetThreadManager().YieldThread();
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|     }
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| 
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|     void SleepThread(TimeSpan time) {
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|         impl::TimeoutHelper::Sleep(time);
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|     }
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| 
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|     s32 SuspendThread(ThreadType *thread) {
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|         AMS_ASSERT(thread->state == ThreadType::State_Started);
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|         AMS_ASSERT(thread != impl::GetCurrentThread());
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| 
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|         return impl::GetThreadManager().SuspendThread(thread);
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|     }
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| 
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|     s32 ResumeThread(ThreadType *thread) {
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|         AMS_ASSERT(thread->state == ThreadType::State_Started);
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| 
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|         return impl::GetThreadManager().ResumeThread(thread);
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|     }
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| 
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|     s32 GetThreadSuspendCount(const ThreadType *thread) {
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|         return thread->suspend_count;
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|     }
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| 
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|     /* TODO: void GetThreadContext(ThreadContextInfo *out_context, const ThreadType *thread); */
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| 
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|     s32 ChangeThreadPriority(ThreadType *thread, s32 priority) {
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|         AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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|         {
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|             std::scoped_lock lk(GetReference(thread->cs_thread));
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| 
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|             const s32 prev_prio = thread->base_priority;
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| 
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|             const bool success = impl::GetThreadManager().ChangePriority(thread, priority);
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|             AMS_ASSERT(success);
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|             AMS_UNUSED(success);
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| 
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|             thread->base_priority = priority;
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| 
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|             return prev_prio;
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|         }
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|     }
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| 
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|     s32 GetThreadPriority(const ThreadType *thread) {
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|         AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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|         return thread->base_priority;
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|     }
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| 
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|     s32 GetThreadCurrentPriority(const ThreadType *thread) {
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|         AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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|         return impl::GetThreadManager().GetCurrentPriority(thread);
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|     }
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| 
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|     void SetThreadName(ThreadType *thread, const char *name) {
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|         AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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| 
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|         if (name == nullptr) {
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|             impl::GetThreadManager().SetInitialThreadNameUnsafe(thread);
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|             return;
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|         }
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| 
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|         const size_t name_size = CheckThreadNameLength(name) + 1;
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|         std::memcpy(thread->name_buffer, name, name_size);
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|         SetThreadNamePointer(thread, thread->name_buffer);
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|     }
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| 
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|     void SetThreadNamePointer(ThreadType *thread, const char *name) {
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|         AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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| 
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|         if (name == nullptr) {
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|             impl::GetThreadManager().SetInitialThreadNameUnsafe(thread);
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|             return;
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|         }
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| 
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|         thread->name_pointer = name;
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|         impl::GetThreadManager().NotifyThreadNameChanged(thread);
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|     }
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| 
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|     const char *GetThreadNamePointer(const ThreadType *thread) {
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|         AMS_ASSERT(thread->state == ThreadType::State_Initialized || thread->state == ThreadType::State_DestroyedBeforeStarted || thread->state == ThreadType::State_Started || thread->state == ThreadType::State_Terminated);
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| 
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|         return thread->name_pointer;
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|     }
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| 
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|     s32 GetCurrentCoreNumber() {
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|         return impl::GetThreadManager().GetCurrentCoreNumber();
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|     }
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| 
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|     s32 GetCurrentProcessorNumber() {
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|         return GetCurrentCoreNumber();
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|     }
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| 
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|     void SetThreadCoreMask(ThreadType *thread, s32 ideal_core, u64 affinity_mask) {
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|         AMS_ASSERT(ideal_core == IdealCoreDontCare || ideal_core == IdealCoreUseDefault || ideal_core == IdealCoreNoUpdate || (0 <= ideal_core && ideal_core < impl::CoreAffinityMaskBitWidth));
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|         if (ideal_core != IdealCoreUseDefault) {
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|             AMS_ASSERT(affinity_mask != 0);
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|             AMS_ASSERT((affinity_mask & ~GetThreadAvailableCoreMask()) == 0);
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|         }
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|         if (ideal_core >= 0) {
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|             AMS_ASSERT((affinity_mask & (1ul << ideal_core)) != 0);
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|         }
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| 
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|         return impl::GetThreadManager().SetThreadCoreMask(thread, ideal_core, affinity_mask);
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|     }
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| 
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|     void GetThreadCoreMask(s32 *out_ideal_core, u64 *out_affinity_mask, const ThreadType *thread) {
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|         return impl::GetThreadManager().GetThreadCoreMask(out_ideal_core, out_affinity_mask, thread);
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|     }
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| 
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|     u64 GetThreadAvailableCoreMask() {
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|         return impl::GetThreadManager().GetThreadAvailableCoreMask();
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|     }
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| 
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|     ThreadId GetThreadId(const ThreadType *thread) {
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|         return impl::GetThreadManager().GetThreadId(thread);
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|     }
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| 
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| }
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