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			60 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) Atmosphère-NX
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 *
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 * This program is free software; you can redistribute it and/or modify it
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 * under the terms and conditions of the GNU General Public License,
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 * version 2, as published by the Free Software Foundation.
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 *
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 * This program is distributed in the hope it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
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 * more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include <vapours.hpp>
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#include <stratosphere/os.hpp>
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#include <stratosphere/lmem/lmem_common.hpp>
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namespace ams::ncm {
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    struct MemoryResourceState {
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        size_t peak_total_alloc_size;
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        size_t peak_alloc_size;
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        size_t allocatable_size;
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        size_t total_free_size;
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    };
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    static_assert(sizeof(MemoryResourceState) == 0x20);
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    struct MemoryReport {
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        MemoryResourceState system_content_meta_resource_state;
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        MemoryResourceState sd_and_user_content_meta_resource_state;
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        MemoryResourceState gamecard_content_meta_resource_state;
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        MemoryResourceState heap_resource_state;
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    };
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    static_assert(sizeof(MemoryReport) == 0x80);
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    class HeapState {
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        private:
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            os::SdkMutex m_mutex;
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            lmem::HeapHandle m_heap_handle;
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            size_t m_total_alloc_size;
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            size_t m_peak_total_alloc_size;
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            size_t m_peak_alloc_size;
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        public:
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            constexpr HeapState() : m_mutex(), m_heap_handle(nullptr), m_total_alloc_size(0), m_peak_total_alloc_size(0), m_peak_alloc_size(0) { /* ... */ }
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            void Initialize(lmem::HeapHandle heap_handle);
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            void Allocate(size_t size);
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            void Free(size_t size);
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            void GetMemoryResourceState(MemoryResourceState *out);
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    };
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    HeapState &GetHeapState();
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}
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