Atmosphere-libs/libmesosphere/source/board/nintendo/nx/kern_k_sleep_manager.cpp
2020-03-02 19:50:56 -08:00

159 lines
5.7 KiB
C++

/*
* Copyright (c) 2018-2020 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <mesosphere.hpp>
#include "kern_k_sleep_manager.hpp"
#include "kern_secure_monitor.hpp"
namespace ams::kern::board::nintendo::nx {
namespace {
/* Struct representing registers saved on wake/sleep. */
class SavedSystemRegisters {
private:
u64 ttbr0_el1;
u64 tcr_el1;
u64 elr_el1;
u64 sp_el0;
u64 spsr_el1;
u64 daif;
u64 cpacr_el1;
u64 vbar_el1;
u64 csselr_el1;
u64 cntp_ctl_el0;
u64 cntp_cval_el0;
u64 cntkctl_el1;
u64 tpidr_el0;
u64 tpidrro_el0;
u64 mdscr_el1;
u64 contextidr_el1;
u64 dbgwcrN_el1[16];
u64 dbgwvrN_el1[16];
u64 dbgbcrN_el1[16];
u64 dbgbvrN_el1[16];
u64 pmccfiltr_el0;
u64 pmccntr_el0;
u64 pmcntenset_el0;
u64 pmcr_el0;
u64 pmevcntrN_el0[31];
u64 pmevtyperN_el0[31];
u64 pmcntenset_el1;
u64 pmovsset_el0;
u64 pmselr_el0;
u64 pmuserenr_el0;
public:
void Save();
void Restore() const;
};
constexpr s32 SleepManagerThreadPriority = 2;
/* Globals for sleep/wake. */
u64 g_sleep_target_cores;
KLightLock g_request_lock;
KLightLock g_cv_lock;
KLightConditionVariable g_cv;
KPhysicalAddress g_sleep_buffer_phys_addrs[cpu::NumCores];
alignas(16) u64 g_sleep_buffers[cpu::NumCores][1_KB / sizeof(u64)];
SavedSystemRegisters g_sleep_system_registers[cpu::NumCores] = {};
}
void KSleepManager::Initialize() {
/* Create a sleep manager thread for each core. */
for (size_t core_id = 0; core_id < cpu::NumCores; core_id++) {
/* Reserve a thread from the system limit. */
MESOSPHERE_ABORT_UNLESS(Kernel::GetSystemResourceLimit().Reserve(ams::svc::LimitableResource_ThreadCountMax, 1));
/* Create a new thread. */
KThread *new_thread = KThread::Create();
MESOSPHERE_ABORT_UNLESS(new_thread != nullptr);
/* Launch the new thread. */
MESOSPHERE_R_ABORT_UNLESS(KThread::InitializeKernelThread(new_thread, KSleepManager::ProcessRequests, reinterpret_cast<uintptr_t>(g_sleep_buffers[core_id]), SleepManagerThreadPriority, static_cast<s32>(core_id)));
/* Register the new thread. */
KThread::Register(new_thread);
/* Run the thread. */
new_thread->Run();
}
}
void KSleepManager::SleepSystem() {
/* Ensure device mappings are not modified during sleep. */
MESOSPHERE_TODO("KDevicePageTable::Lock();");
ON_SCOPE_EXIT { MESOSPHERE_TODO("KDevicePageTable::Unlock();"); };
/* Request that the system sleep. */
{
KScopedLightLock lk(g_request_lock);
/* Signal the manager to sleep on all cores. */
{
KScopedLightLock lk(g_cv_lock);
MESOSPHERE_ABORT_UNLESS(g_sleep_target_cores == 0);
g_sleep_target_cores = (1ul << (cpu::NumCores - 1));
g_cv.Broadcast();
while (g_sleep_target_cores != 0) {
g_cv.Wait(std::addressof(g_cv_lock));
}
}
}
}
void KSleepManager::ProcessRequests(uintptr_t buffer) {
const s32 core_id = GetCurrentCoreId();
KPhysicalAddress resume_entry_phys_addr = Null<KPhysicalAddress>;
/* Get the physical addresses we'll need. */
{
MESOSPHERE_ABORT_UNLESS(Kernel::GetKernelPageTable().GetPhysicalAddress(std::addressof(g_sleep_buffer_phys_addrs[core_id]), KProcessAddress(buffer)));
MESOSPHERE_ABORT_UNLESS(Kernel::GetKernelPageTable().GetPhysicalAddress(std::addressof(resume_entry_phys_addr), KProcessAddress(&::ams::kern::board::nintendo::nx::KSleepManager::ResumeEntry)));
}
const KPhysicalAddress sleep_buffer_phys_addr = g_sleep_buffer_phys_addrs[core_id];
const u64 target_core_mask = (1ul << core_id);
/* Loop, processing sleep when requested. */
while (true) {
/* Wait for a request. */
{
KScopedLightLock lk(g_cv_lock);
while (!(g_sleep_target_cores & target_core_mask)) {
g_cv.Wait(std::addressof(g_cv_lock));
}
}
MESOSPHERE_TODO("Implement Sleep/Wake");
(void)(g_sleep_system_registers[core_id]);
(void)(sleep_buffer_phys_addr);
/* Signal request completed. */
{
KScopedLightLock lk(g_cv_lock);
g_sleep_target_cores &= ~target_core_mask;
if (g_sleep_target_cores == 0) {
g_cv.Broadcast();
}
}
}
}
}