/* * Copyright (c) 2018-2019 Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "os_mutex.hpp" #include "os_condvar.hpp" #include "os_timeout_helper.hpp" namespace sts::os { class Event { NON_COPYABLE(Event); NON_MOVEABLE(Event); private: Mutex m; ConditionVariable cv; bool auto_clear; bool signaled; u64 counter = 0; public: Event(bool a = true, bool s = false) : auto_clear(a), signaled(s) {} void Signal() { std::scoped_lock lk(this->m); /* If we're already signaled, nothing more to do. */ if (this->signaled) { return; } this->signaled = true; /* Signal! */ if (this->auto_clear) { /* If we're auto clear, signal one thread, which will clear. */ this->cv.Signal(); } else { /* If we're manual clear, increment counter and wake all. */ this->counter++; this->cv.Broadcast(); } /* TODO: Waitable auto-wakeup. */ } void Reset() { std::scoped_lock lk(this->m); this->signaled = false; } void Wait() { std::scoped_lock lk(this->m); u64 cur_counter = this->counter; while (!this->signaled) { if (this->counter != cur_counter) { break; } this->cv.Wait(&this->m); } if (this->auto_clear) { this->signaled = false; } } bool TryWait() { std::scoped_lock lk(this->m); const bool success = this->signaled; if (this->auto_clear) { this->signaled = false; } return success; } bool TimedWait(u64 ns) { TimeoutHelper timeout_helper(ns); std::scoped_lock lk(this->m); u64 cur_counter = this->counter; while (!this->signaled) { if (this->counter != cur_counter) { break; } if (R_FAILED(this->cv.TimedWait(&this->m, timeout_helper.NsUntilTimeout()))) { return false; } } if (this->auto_clear) { this->signaled = false; } return true; } }; }