/* * Copyright (c) Atmosphère-NX * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include namespace ams::os::impl { class MultiWaitObjectList; class MultiWaitImpl; class MultiWaitHolderBase { private: MultiWaitImpl *m_multi_wait = nullptr; public: util::IntrusiveListNode m_multi_wait_node; util::IntrusiveListNode m_object_list_node; public: /* Gets whether the held object is currently signaled. */ virtual TriBool IsSignaled() const = 0; /* Adds to multi wait's object list, returns is signaled. */ virtual TriBool AddToObjectList() = 0; /* Removes from the multi wait's object list. */ virtual void RemoveFromObjectList() = 0; /* Gets whether waitable has a native handle, writes to output if it does. */ virtual bool GetNativeHandle(os::NativeHandle *) const = 0; /* Gets the amount of time remaining until this wakes up. */ virtual TimeSpan GetAbsoluteTimeToWakeup() const { return TimeSpan::FromNanoSeconds(std::numeric_limits::max()); } /* Interface with multi wait. */ ALWAYS_INLINE void SetMultiWait(MultiWaitImpl *m) { m_multi_wait = m; } ALWAYS_INLINE MultiWaitImpl *GetMultiWait() const { return m_multi_wait; } ALWAYS_INLINE bool IsLinked() const { return m_multi_wait != nullptr; } ALWAYS_INLINE bool IsNotLinked() const { return m_multi_wait == nullptr; } }; class MultiWaitHolderOfUserWaitObject : public MultiWaitHolderBase { public: /* All user objects have no handle to wait on. */ virtual bool GetNativeHandle(os::NativeHandle *) const override final { return false; } }; class MultiWaitHolderOfNativeWaitObject : public MultiWaitHolderBase { public: /* All native objects have native handles, and thus don't have object list semantics. */ virtual TriBool AddToObjectList() override final { return TriBool::Undefined; } virtual void RemoveFromObjectList() override final { /* ... */ } }; }