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fssystem: fix support for parsing newer-format BKTR NCAs
Apparently, at some point they started allowing maxlayers=3, which caused this code to not work. Looking at latest FS, they always reference DataStorage instead of level+2 for the final level. This fixes parsing update romfs for newer games, e.g. Super Mario Galaxy 2.
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@ -220,7 +220,7 @@ namespace ams::fssystem {
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/* Initialize the verification storage. */
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fs::SubStorage buffer_storage(std::addressof(m_buffer_storages[level]), 0, info.info[level].size);
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m_verify_storages[level + 1].Initialize(buffer_storage, storage[level + 2], static_cast<s64>(1) << info.info[level + 1].block_order, static_cast<s64>(1) << info.info[level].block_order, m_buffers->buffers[m_max_layers - 2], hgf, hash_salt, true, is_writable, allow_cleared_blocks);
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m_verify_storages[level + 1].Initialize(buffer_storage, storage[HierarchicalStorageInformation::DataStorage], static_cast<s64>(1) << info.info[level + 1].block_order, static_cast<s64>(1) << info.info[level].block_order, m_buffers->buffers[m_max_layers - 2], hgf, hash_salt, true, is_writable, allow_cleared_blocks);
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/* Initialize the buffer storage. */
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R_TRY(m_buffer_storages[level + 1].Initialize(m_buffers->buffers[level + 1], m_mutex, std::addressof(m_verify_storages[level + 1]), info.info[level + 1].size, static_cast<s64>(1) << info.info[level + 1].block_order, max_data_cache_entries, true, buffer_level, true, is_writable));
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